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Battle plans can have multiple steps, too: just draw further front lines and your armies will push forward to those after getting to the first ones. Your armies will automatically advance based on the front line you draw. Instead, you’re drawing the new front line, rather than the line of movement.
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When you're drawing your battle plan, you aren’t drawing the path where your armies should move. We included this tip in our basic tips article too, but if you’re messing it up, it’ll fix a lot of your problems at one go. Pulling units from one army to another isn’t the easiest thing to do in the interface, so be careful and form them right in the first place to save yourself some time.
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This gives you more tactical options, like having the infantry army push forward everywhere as your tanks try to crack through the line in the south. Then, you can add smaller specialized armies to individual sections of the same front by holding right-click and drawing the section using the front line selection tool. These can deploy to a large section of the front and will spread out and defend it. For instance, to fight a campaign on a large front, you might want a very large infantry army. You want to be a little more nuanced when you form your armies. Don’t just lump a bunch of random troops into a giant army for each front and go at it. The tutorial shows you how to make them, but that’s about it. The best way to manage your troops is with armies. Training naturally scales up with how quickly you can manufacture weapons, which will usually be the limiting factor early on. The only limitations: you need the hardware (tanks, guns, etc.) for the units or the training will stall out, and you need sufficient manpower.
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It.ĭivisions train at roughly the same speed-you can train ten divisions at once at the same speed as just one.
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